Tags
Browse tags for Dota 2. Click a tag to see recommendations.
All-in
All-in Ultimate
Anti-Carry
Anti-Caster
Anti-Heal
Anti-Mage
Anti-Magic
Anti-Tank
AoE Control
Area Denial
Armor Utility
Assassin
Aura Carrier
Aura Utility
Backline Artillery
Backline Diver
Backline Harass
Backline Threat
BKB Piercing
Blink Reliant
Buffs
Burst Damage
Bursty AoE
Carry
Combo-Based
Cooldown Abuse
Cooldown Dependent
Counter-Initiation
Crit Reliant
Damage Reflection
Defensive Utility
Disable Heavy
Disabler
Dispel
Dispels
Duelist
Durable
Early Game Focus
Early Game Pressure
Early Timing
Economy Advantage
Elusive
Escape
Fast Farmer
Flexible Role
Flexible Utility
Frontliner
Ganker
Glass Cannon
Global Presence
Global Pressure
Global Save
Global Utility
Gold Scaling
Harass
Hard Carry
Hard Dispel
Healing
High Ground Defender
High Ground Siege
High Ground Threat
High Impact Ult
High Mobility
High Skill Cap
High Skill Ceiling
Hybrid Damage
Illusions
Initiator
Kiting
Lane Dominant
Lane Resilient
Lane Stable
Lane Support
Late Game Scaler
Late Game Threat
Long Range
Low Complexity
Macro
Magic Damage
Mana Burn
Mana Dependent
Mana Drain
Mana Scaling
Mana Support
Mana Sustain
Map Control
Map Pressure
Micro Intensive
Mid
Night Timing
Nuker
Objective Control
Objective Defense
Objective DPS
Objective Focused
Objective Pressure
Offlane
Outplay Potential
Pickoff
Picks Off Supports
Playmaking
Poke
Positioning Dependent
Punishes BKB Timing
Punishes Clumping
Punishes Lone Heroes
Punishes Melee
Punishes Missteps
Punishes Mistakes
Punishes Mobility
Punishes Overcommit
Punishes Overextension
Punishes Physical
Punishes Positioning
Punishes Spells
Punishes Split Push
Punishes Strength
Punishes Supports
Punishes Weak Drafts
Punishes Weak Lanes
Push
Pusher
Ranged DPS
Roamer
Roshan Control
Roshan Focus
Save
Scales With Items
Scaling
Scaling Damage
Self-Sustain
Setup
Siege
Silence
Single-Target Burst
Single-Target Utility
Skillshot Dependent
Skirmisher
Slow
Slow Burn
Slow Starter
Snowball
Snowball Dependent
Snowball Timing
Soft Dispel
Solo Carry
Solo Farmer
Spell Immunity Bypass
Spellcaster
Spike Timing
Split Push
Split Pusher
Stealth
Summons
Support
Sustain
Sustained Damage
Synergy Dependent
Tank
Tanky Carry
Tanky Core
Tanky Support
Team Utility
Teamfight
Teamfight Control
Teamfight Setup
Tempo Controller
Tempo Core
Tempo Support
Timing Based
Tower Threat
Trap Setter
Ultra Late Game
Vision Control
Vision Denial
Vision Punisher
Wave Clear
Zone Control